Overengineer the intcode computer
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1 changed files with 63 additions and 18 deletions
81
src/day2.rs
81
src/day2.rs
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@ -1,25 +1,70 @@
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use std;
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fn compute_intcode(p: &mut Vec<usize>) -> Vec<usize> {
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for idx in (0..(p.len())).step_by(4) {
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match p[idx] {
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1 => {
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let left = p[idx + 1];
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let right = p[idx + 2];
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let res = p[idx + 3];
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p[res] = p[left] + p[right];
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}
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2 => {
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let left = p[idx + 1];
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let right = p[idx + 2];
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let res = p[idx + 3];
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p[res] = p[left] * p[right];
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}
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99 => break,
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_ => panic!("Something went wrong!"),
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struct Params {
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op1: usize,
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op2: usize,
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result: usize,
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}
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enum Instruction {
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Add(Params),
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Mul(Params),
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GetParam(usize),
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Start,
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Halt,
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}
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struct IntcodeComputer {
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memory: Vec<usize>,
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output: Vec<usize>,
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instruction: Instruction,
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ip: usize, // instruction pointer
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}
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impl IntcodeComputer {
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fn new(memory: Vec<usize>) -> Self {
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IntcodeComputer {
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memory,
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output: vec![],
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instruction: Instruction::Start,
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ip: 0,
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}
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}
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fn add(&mut self) {
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let op = self.get_params();
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self.memory[op.result] = self.memory[op.op1] + self.memory[op.op2]
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}
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fn mul(&mut self) {
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let op = self.get_params();
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self.memory[op.result] = self.memory[op.op1] * self.memory[op.op2]
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}
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fn get_params(&mut self) -> Params {
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Params {
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op1: self.next(),
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op2: self.next(),
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result: self.next(),
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}
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}
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p.to_vec()
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fn halt(&mut self) {
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self.instruction = Instruction::Halt;
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}
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fn next(&mut self) -> usize {
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self.ip += 1;
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self.memory[self.ip]
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}
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fn tick(&mut self) {
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match self.next() {
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1 => self.add(),
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2 => self.mul(),
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99 => self.halt(),
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_ => panic!("invalid input code"),
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}
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}
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}
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fn compute_intcode(p: &mut Vec<usize>) -> Vec<usize> {
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let computer = IntcodeComputer::new(p);
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while
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}
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pub fn part_one() {
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